ENSONIQ ASR-10 Spécifications Page 48

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Audio Track Recording
I
4.
Press (ENTER-YES). The display shows SHUFFLING DATA, then COMMAND
COMPLETED, and returns to the SAVE BANK command page.
Note:
It’s not necessary for the Instrument files and SONG + ALL SEQS file to be
saved on the same disk as the Bank. Each file can be saved on separate disks, but make
sure the disks are labeled with a unique disk label (see the WRITE DISK LABEL
command found on the Command/System*MIDI page) so that the Bank knows which
disk the files are saved on, and can locate the information properly.
You have just successfully recorded and saved a RAMTrack!
How Audio Track Recording Works
Think of an Audio Track as a giant sample that is triggered by the sequencer. The sample is
referred to as an AudioSample, and the sequencer event that plays the sample is referred to as an
Audio Trigger. The Audio Trigger event specifies which AudioSample will play. Each Audio
Track can have multiple Audio Trigger events on it, one after the other, that will each trigger a
different AudioSample. However, each Audio Track can only trigger one AudioSample at a time.
Differences between Audio Track recording and sampling
When recording an Audio Track, the ASR-10 automatically creates a trigger event for the data.
With ordinary sampling you would have to:
0
create the sample as a WaveSample in an Instrument.
Q
go into record on the sequencer, and
0
trigger the sample where you want it to play (by playing a key and holding the key down
for the full length of the sample).
l The Audio Track audition mechanism greatly simplifies the process of recording a part,
listening to it in context with a sequence, and re-recording the part if desired.
l When you locate to a section of a sequence that contains audio data, the ASR-10 will play
back all the data (sequence and audio) from that point onward, even if the Audio Trigger
event started earlier. With a sample, you would not hear any audio playback if you located
past the sequencer key event that triggered it.
l The length of a DiskTrack is limited only by the size of your SCSI storage device, so you can
create much longer audio recordings than when using sampling.
l You can punch in/out with an AudioSample; you cannot with a WaveSample.
Methods of Recording Audio Tracks
RAMTracks
-
Record directly into internal memory. No additional hardware is required (16 Meg
RAM is recommended
-
record up to three minutes mono
@44.1
KHz, 4.5 minutes mono a29.76
KHz with 16 Meg RAM). R4MTrack data is stored entirely in the SONG
+
ALL SEQS file type.
Audio Track data i
Infernal RAM Memory
38
ENSONIQ ASR-10 Version 3 Operating System
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